Enough For Ten Thousand Stories
Welcome to a growing collection of resources for
Ten Thousand Worlds, a game that lets you and
your friends exercise your creativity and imagination as you work together
to experience stories in the great tradition of heroic fiction
—stories that you create yourselves. Here you’ll find characters, gear, and entire worlds of ideas to use in your stories.
If you are unfamiliar with this game, or with the idea of an
RPGRole Playing Game,
begin with Ten Thousand Worlds itself.
Come back from time to time for new and updated titles,
or just subscribe to this site’s feed (RSS / Atom)
to get them automatically. For separate “construction notes”
from different titles, plus other odds and ends, see the
World Building blog or feed.
Questions? Comments? Requests?
Contact the author / illustrator.
Finding Your Way Around
Begin With:
Ten Thousand Worlds
Version 1.5, January 2020
Recent Titles
Mojo
Version 1.5, November 2020
Excerpt:
Jones grew up learning there were some things one simply didn’t ask in the Midnight Cabaret, such as how a trick really worked, a performer’s home town, and what Uncle Ernie did on his nights off that sometimes brought him home with bloody knuckles…
Jinx
Version 1.5, October 2020
Excerpt:
What few outside the Midnight Cabaret realize is that nearly everyone in the show is a war refugee from some faraway magical realm, worlds overrun by evil. Despite leaving their conquered homes and taking human form, the enemies of these survivors sometimes send minions after them; perhaps to thwart future reprisals; perhaps to finish the job. The performers always look for signs of incursions by their old enemies as they travel around the troupe’s new home.
Voodoo Child
Version 1.5, September 2020
Excerpt:
“When I recovered from nearly drowning in water, unchained otherworldly evil, and magical energy, there was a ghost at my side: Uncle Beau. As I huddled with everyone else in the reeking SuperDome, he slowly told me about how the storm took out more than just the levees, but the magical wards that had kept all kinds of evil locked up in this town. Now that evil was running wild all over the South, and as his heir, it was my job to find those old monsters wherever they hid, bring them back to their cages in New Orleans, and lock them up again.”
Try a Random Title:
Land and Sky
Version 1.0, November 2009
Excerpt:
Some passes come closer than others, so much so that on some crossings, the glowing red crevices cracking its black pearl surface can be seen with by unaided human eyes ... There is evidence to suggest that ages ago, the inhabitants of Ghost were wiped out by an invasion from Antipode.