Ten Thousand Worlds


Titles in the Fantasy Genre

Detective Max Behr

Version 1.03, July 2016


Max’s late mother used to tell him that when he was born, she used a magic ring … to call on a sprite, a brownie, and a goblin to bless her son. The sprite said he would always bounce back from life’s little accidents, the brownie declared his eyes and ears would always be open to the world around him, and the goblin sneered and said the boy’s life would always be interesting. It has been. If you’re a supernatural creature roaming around Ontario, Max Behr is the mortal to go to when you have problems with the world of humans.

Nyomi Witu

Version 1.0, January 2013


As a Ghost Blade Warrior, Nyomi Witu has mastered the ability to summon a Ghost Blade: a meter-long semi- transparent sword of pure mental energy. She can make her particular Ghost Blade appear anywhere … even inside of something, or someone.


Version 1.0, September 2012


…she really doesn’t have much respect for creatures that aren’t her physical or mental equals. She does, however, make exceptions for creatures that she finds interesting, or who can lead her to the interesting items that she enjoys collecting. All other creatures are potential prey.


Version 1.0, June 2012


The worst thing an opponent can do when facing Concordia is give her time to prepare for a fight. With even one turn to spare, Lyra will start casting her best spells on herself.


Version 1.0, December 2010


…She was long content to play with the tourists of New Orleans, date the locals, and participate in her species’ dominance displays and mating rituals when required. That is, until Hurricane Katrina hit and broke the Mad Ones out of their cells along with many other old monsters. The Mad Ones actually do all the horrible things that all In-betweeners are accused of doing in the old legends…

Tin Soldier

Version 1.0, November 2010


…the garbage crawled over him —and into him. It was a swarm of broken little reject robots, just another piece of poorly stored industrial waste hidden along the gulf coast. They went first for his eye, his legs, even his cell phone, trying to fix him, to upgrade him, then they went for his flesh.

Voodoo Child

Version 1.0, October 2010


“When I recovered from being nearly drowned and trampled by ghosts, there was one ghost left at my side, Uncle Beau. As I huddled with everyone else in the reeking SuperDome, he slowly told me about how the storm took out more than just the levees, but the magical wards that had kept all kinds of evil locked up in this town. Now that evil was running amok all over the South, and as his heir, it was my job to find those old monsters wherever they hid, bring them back…”

Stray Cat

Version 1.0, September 2010


“So now I race down the back roads of the old South in a beat-up ’71 Thunderbird. It has a lot less style than my ’Vette, but between the trunk and the hollowed-out doors, it can pack a lot of ammo. Most days I eat road-house chow; Most nights I sleep in my car. … We gather clues, both mystical and mundane, to the whereabouts of those old monsters, and then we go hunting…”


Version 1.0, March 2010


Outsiders who visit Earth sometimes leave behind the odd trinket. Few of these items can be triggered by mere humans; even fewer can be controlled without killing their users or driving them mad; but a very few can actually be reverse-engineered and mated with terrestrial technology.


Version 1.0, February 2010


The great flying Crystal Ships of the Sidhe were designed to be strong, to be fast, and to endure all manner of adverse conditions, but despite their honorable showing in the First War of the Falling Stars, they were never meant for combat.

Time Enough

Version 2.0, August 2017


Haven dreamed herself. She dreamed herself in many forms. She dreamed her skies and oceans, mountains and valleys. She dreamed parts of herself with their own free will and their own dreams. In short, she dreamed her people…

Wild Things

Version 2.0, November 2017


The majority of Chimerae live in and around the White Waste, Haven’s largest desert and site of the world’s worst magical catastrophe. … Natural philosopher Marius Thane, who has risked his life to study the Couatl, believes that they await the hatching of the “Paragon”, a being that will lead them in the retaking of Ghost.

Land and Sky

Version 1.0, November 2009


Some passes come closer than others, so much so that on some crossings, the glowing red crevices cracking its black pearl surface can be seen with by unaided human eyes ... There is evidence to suggest that ages ago, the inhabitants of Ghost were wiped out by an invasion from Antipode.


Version 2.0, January 2017


…these practices hint at the powers that were once possessed by Humans before a planet-wide magical catastrophe changed them forever.


Version 2.0, September 2016


They fearlessly experiment with technology, sometimes just to see what happens. Lutin mages have tried to infuse their machines with magic. Their tinkerers have tried to reverse-engineer alien relics from the Wars of the Fallen Stars. Lutins have developed both steam engines and gun powder. The results of all this tinkering have been mixed, and Lutins haven’t been the only ones who have suffered when their experiments have gone wrong. The easiest way to draw the ire (if not outright hostility) of most other sentient species on Haven is to openly display Lutin technology.


Version 1.0, August 2009


Their almost complete lack of material wealth, combined with their martial arts and unnerving mental weapons, has kept most Wakyambi settlements free from raids by other species for most of their history.


Version 2.0, May 2017


It is within the ability of most educated people on Haven to learn the structure of Koro-go, the Korobokuru language, but about half their vocabulary is incomprehensible to non-Koro. Koro-go has words for colors beyond red, for combinations of magnetic field characteristics beyond just polarity and strength, and for complex emotional interactions. Conversely, the language has few ways to describe deliberate deception, such as lying, because it’s very difficult to do in Koro society.


Version 1.0, June 2009


No living Rakshasa can describe the true appearance of her species, and none of the art left in the abandoned ruins of their ancient jungle complexes gives a definitive answer. Folk legends either paint them as creatures too horrible to contemplate or as beings so beautiful that they enchanted all who saw them.


Version 2.0, January 2015


…Some say they are like puppet masters, manipulating world events as they fight decades-long feuds by proxy; Others say they are the secret guardians of Haven, the world’s last defense. One thing is known: to survive the ages, each one had to have become an extremely dangerous being in her own right.

Within Without Beyond

Version 1.1, April 2009


Harmony schools emphasize a rational approach, featuring meditation and the learning of greater self-control. Chaos schools emphasize a more emotional, intuitive approach that features all-night dervishes and self-discovery through powerful experiences.

Magic Arsenal

Version 1.0, March 2009


This weapon, like all the best Wakyambi weapons, is built inside the wielder’s own body and mind. The only outward sign of its existence is a raised silver mark somewhere on his body.


Version 1.0, May 2008


…In 1327, Julian of Kent made a pact with an evil from beyond this world and traded away his humanity for immortality. He was taught the principles of magic and the Ritual of Rebirth in exchange for serving the Dark Sires…


Version 1.0, April 2008


Hex is a veteran of the most recent civil war in the magical realm of Susur, from the losing side. In what turned out to be his final tour of duty, he volunteered to make a critical surgical strike with an experimental weapon, which was sabotaged…


Version 1.0, February 2008


…his timely intervention and fast talking bought enough time for a Canadian crew to escape a band of smugglers whom they’d witnessed at work. They didn’t forget that, and their next time in port, offered him a paying job onboard the Ice Princess…


Version 1.0, January 2008


“I’ve never forgotten my first sight of a faerie Huntsman, clothed in mist and shadow and rune-covered armor, mounted on a horned beast, pointing a spiral-carved spear right at my nine-year-old heart…”


Version 1.0, September 2007


He’s actually a hybrid of human and a life-form of Susur, possible only though magic; in Medieval terms he’s the progeny of an Incubus and a witch…

Vol Garn

Version 1.1, May 2007


…He has a plush coat of vibrant purple fur, turquoise eyes, ivory teeth and claws, and iridescent feathers that range in color from salmon pink to lemon yellow to turquoise blue. A bright pink nose tops his cat-like muzzle, and the insides of his large, fan-shaped, scalloped ears repeat all the colors in his feathers…

Mojo and Jinx

Version 1.0, May 2007


…He also trained them to one day take over his magic act as Mojo and Jinx, promising to teach them something truly magical once their minds were ready for it. Unfortunately, that day never came; Instead, the day came when Morris and Jeanne learned that their uncle's greatest illusion was his own life…


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