Rules
Titles Containing Rules
Time Enough
Version 2.0, August 2017
Excerpt:
Haven dreamed herself. She dreamed herself in many forms. She dreamed her skies and oceans, mountains and valleys. She dreamed parts of herself with their own free will and their own dreams. In short, she dreamed her people…
Wild Things
Version 2.0, November 2017
Excerpt:
The majority of Chimerae live in and around the White Waste, Haven’s largest desert and site of the world’s worst magical catastrophe. … Natural philosopher Marius Thane, who has risked his life to study the Couatl, believes that they await the hatching of the “Paragon”, a being that will lead them in the retaking of Ghost.
Land and Sky
Version 1.0, November 2009
Excerpt:
Some passes come closer than others, so much so that on some crossings, the glowing red crevices cracking its black pearl surface can be seen with by unaided human eyes ... There is evidence to suggest that ages ago, the inhabitants of Ghost were wiped out by an invasion from Antipode.
Within Without Beyond
Version 1.1, April 2009
Excerpt:
Harmony schools emphasize a rational approach, featuring meditation and the learning of greater self-control. Chaos schools emphasize a more emotional, intuitive approach that features all-night dervishes and self-discovery through powerful experiences.
Ten Thousand Worlds
Version 1.5, January 2020
Excerpt:
All players, save one, play the roles of the story’s fictional heroes, the Player Characters (PCs for short), and try to “save the day” as the heroes would. The remaining player, the Game Master (or GM) plays the roles of all the other characters they meet: villains, monsters, everyday people and animals; collectively known as Non Player Characters (NPCs). The GM also acts as referee and sets up every new game session, or chapter in the story. Together, everyone's choices shape a collaborative, interactive tale…
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Finding Your Way Around
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Ten Thousand Worlds
Version 1.5, January 2020
Recent Titles
Mojo
Version 1.5, November 2020
Excerpt:
Jones grew up learning there were some things one simply didn’t ask in the Midnight Cabaret, such as how a trick really worked, a performer’s home town, and what Uncle Ernie did on his nights off that sometimes brought him home with bloody knuckles…
Jinx
Version 1.5, October 2020
Excerpt:
What few outside the Midnight Cabaret realize is that nearly everyone in the show is a war refugee from some faraway magical realm, worlds overrun by evil. Despite leaving their conquered homes and taking human form, the enemies of these survivors sometimes send minions after them; perhaps to thwart future reprisals; perhaps to finish the job. The performers always look for signs of incursions by their old enemies as they travel around the troupe’s new home.
Voodoo Child
Version 1.5, September 2020
Excerpt:
“When I recovered from nearly drowning in water, unchained otherworldly evil, and magical energy, there was a ghost at my side: Uncle Beau. As I huddled with everyone else in the reeking SuperDome, he slowly told me about how the storm took out more than just the levees, but the magical wards that had kept all kinds of evil locked up in this town. Now that evil was running wild all over the South, and as his heir, it was my job to find those old monsters wherever they hid, bring them back to their cages in New Orleans, and lock them up again.”
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Jinx
Version 1.5, October 2020
Excerpt:
What few outside the Midnight Cabaret realize is that nearly everyone in the show is a war refugee from some faraway magical realm, worlds overrun by evil. Despite leaving their conquered homes and taking human form, the enemies of these survivors sometimes send minions after them; perhaps to thwart future reprisals; perhaps to finish the job. The performers always look for signs of incursions by their old enemies as they travel around the troupe’s new home.
Worlds
E3 (1), Earth (21), Haven (17), Southern Knights (4), Susur (4), The Sovereign (5)
Genres
Contemporary (19), Fantasy (29), Horror (6), Science Fiction (20)
Resources
Characters (41), Gear (5), Rules (5)
File Formats
PDF (49), PNG (115), SVG (115)
Construction notes from the Ten Thousand Worlds