Ten Thousand Worlds

Earth

Your World, Only Weirder

Earth of the Ten Thousand Worlds is almost exactly like the Earth you know, except that it’s also the Crossroads of the Ten Thousand Worlds, a nexus of multi-dimensional ley lines that makes it easier than anywhere else in the omniverse to connect between different planets, different dimensions, and even different metaphors of existence. Extraterrestrials, extradimensionals, and even extraconceptuals —collectively known as the Outsiders— all use Earth as a way-station and jump-point in their travels. By unspoken convention, the Outsiders try to leave the Earth as undisturbed as possible, but their constant passage has inevitably had an influence. Sometimes the Outsiders forget the odd trinket, or their conflicts spill out beyond their borders, or they say a bit too much to the locals, or worst of all, the very knowledge of their existence (believed or not) serves as inspiration. All manner of stories —Science Fiction, Horror, Fantasy, and more— happen every day on Earth.

Titles for stories set on Earth are a bit like RPG tapas; a little bit of this, a little bit of that:

Detective Max Behr

Version 1.03, July 2016

Excerpt:

Max’s late mother used to tell him that when he was born, she used a magic ring … to call on a sprite, a brownie, and a goblin to bless her son. The sprite said he would always bounce back from life’s little accidents, the brownie declared his eyes and ears would always be open to the world around him, and the goblin sneered and said the boy’s life would always be interesting. It has been. If you’re a supernatural creature roaming around Ontario, Max Behr is the mortal to go to when you have problems with the world of humans.

Doctor Fathom

Version 1.0, December 2012

Excerpt:

She specializes in the study of applied biomimicry, using nature as an inspiration for her engineering designs. Marisol’s best design yet has been the “Fathom” powered deep-sea diving suit. With the suit, she’s been able to venture farther and deeper than most undersea explorers, and with her knack for following her hunches, Mari has discovered creatures of myth and civilizations of legend. So far, Dr. Paz has kept these things out of her papers, satisfied to write only about her engineering work.

Changeling

Version 1.0, December 2012

Excerpt:

When tested, he was once able to target ten different sheep identified only by numbered ear-tags, each one running in a different direction inside a herd of hundreds, and simultaneously teleport each sheep into a different pen. Young Mr. White can do these sorts of things because he creates, destroys, and manipulates miniature wormholes at will.

Myriad

Version 1.0, October 2012

Excerpt:

The reports usually arrive after a sighting of a strange shape-shifting creature, and are on topics as far-ranging as cover-ups of dangerous, badly-designed bridges to connections between port officials and pirates. It is an open secret that several trans-national oil company executives have pooled their resources to put out a bounty on the creature.

Borzoî

Version 1.0, July 2012

Excerpt:

In this state, he unconsciously assesses the known capabilities of his opponents, predicts their most likely moves, visualizes the consequences of his potential responses, and calculates his best possible course of action. His mind recalculates all the known variables in an ongoing battle from moment to moment.

Menace

Version 1.0, May 2012

Excerpt:

Sophie made a new life for herself among the homeless, squatters, gangs, and anarchists of the urban jungle. In this dangerous world, she found a ready outlet for her rage, and plenty of opportunities to practice using her unusual abilities in life-or-death situations.

PotLuck

Version 1.0, March 2010

Excerpt:

Outsiders who visit Earth sometimes leave behind the odd trinket. Few of these items can be triggered by mere humans; even fewer can be controlled without killing their users or driving them mad; but a very few can actually be reverse-engineered and mated with terrestrial technology.

Sara

Version 1.0, February 2009

Excerpt:

…the underworld can tell you how McLeish earned her nickname. Sara remembers everything you did, including things you did in the dark, things you’d rather forget; and if you disappoint her, Cruel Sara will show it all back to you.

Raven

Version 1.0, May 2008

Excerpt:

…In 1327, Julian of Kent made a pact with an evil from beyond this world and traded away his humanity for immortality. He was taught the principles of magic and the Ritual of Rebirth in exchange for serving the Dark Sires…

Hex

Version 1.0, April 2008

Excerpt:

Hex is a veteran of the most recent civil war in the magical realm of Susur, from the losing side. In what turned out to be his final tour of duty, he volunteered to make a critical surgical strike with an experimental weapon, which was sabotaged…

Darchangel

Version 1.0, March 2008

Excerpt:

“…Somewhere in there sprawling, half over the edge of a dock, watching neon dance on multiplying ripples as bits of my shattered mind tried tumbling back together. Staring into the reflection of a nightmare creature wearing my face and asking: ‘What’s my name?’”

Jajuok

Version 1.0, February 2008

Excerpt:

…his timely intervention and fast talking bought enough time for a Canadian crew to escape a band of smugglers whom they’d witnessed at work. They didn’t forget that, and their next time in port, offered him a paying job onboard the Ice Princess…

Huntsman

Version 1.0, January 2008

Excerpt:

“I’ve never forgotten my first sight of a faerie Huntsman, clothed in mist and shadow and rune-covered armor, mounted on a horned beast, pointing a spiral-carved spear right at my nine-year-old heart…”

Or et Argent

Version 1.0, December 2007

Excerpt:

…two flashy engineers who started flying into aerospace shows in gold and silver flying suits to promote their new firm. Everyone just assumed they were male…

Hijack

Version 1.0, November 2007

Excerpt:

Hiram kept his end of the bargain, and even stuck up for them when some rude spring-breakers at Playa del Carmen wanted to use them for dwarf-tossing. They were thankful, saying something about wanting to avoid disintegrating the locals…

Snowstorm

Version 1.0, October 2007

Excerpt:

She also learned about their program for creating mentally enhanced soldiers, for building machines to augment and control psychics, for spinning off from any government program, and for forming an organization to hunt down and train “special” children under the guise of a world-wide charity. It was a lot for a five-year-old to take…

Chiaroscuro

Version 1.0, September 2007

Excerpt:

He’s actually a hybrid of human and a life-form of Susur, possible only though magic; in Medieval terms he’s the progeny of an Incubus and a witch…

Puppetiste

Version 1.0, August 2007

Excerpt:

It took a long time for Laquesha to put it all together, but her psychic abilities are the result of a Creche experiment gone horribly wrong. Her parents, both doctors, met on a UN World Health Organization mission in Kenya…

Warhawk

Version 1.0, July 2007

Excerpt:

“…Within an hour of blowing the whistle to Jargenson, Keiko had a ‘lab accident’ –seems she fell and hit her head on a giant magnet seven times before dying. I nearly got cooked when a microwave laser ‘misfired’ a centimeter from my scalp…”

Meddler

Version 1.01, June 2007

Excerpt:

“…One night I’m shooting darts at Terry’s with a few odd short blue-skinned tourist types, when we start buying each others’ shots. We’re all having a grand time, and then one of the little fellows jumps behind the bar and offers to make up a special drink for me. The next thing I remember, Terry’s youngest boy is shaking me awake in the rafters…”

Mojo and Jinx

Version 1.0, May 2007

Excerpt:

…He also trained them to one day take over his magic act as Mojo and Jinx, promising to teach them something truly magical once their minds were ready for it. Unfortunately, that day never came; Instead, the day came when Morris and Jeanne learned that their uncle's greatest illusion was his own life…

 

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