Southern Knights

Can You Ever Go Home Again?

I swear, if the Jurassic rock station hissing out of the car radio plays “Radar Love”, “Going the Distance”, or “Warm Leatherette” one more time, I’m going to wrap my Thunderbird around the next big tree I see. Who’m I kidding? That may just happen anyway, the way I’m tearing through these Alabama back roads trying to out-race the moonrise. But we have to hurry: It’s the last full moon this month, and if we don’t catch our elusive pack of Loup Garou tonight, they’re going to melt in with the locals, and we may never find them again. The team’s counting on me.

In the passenger’s seat, SureShot is digging through empty Happy Meal boxes to get at her newspaper clippings, web printouts, maps, and other evidence that points to Werewolf activity in this county. In the back, Tin Soldier is loading silver bullet clips into his H&K and mumbling to his prosthetics, while Voodoo Child sleeps with a monster-trapping bottle in her lap. Suddenly, her eyes snap open as she announces: “Stray Cat, turn around! White barn, half a mile back!”. I pull the T-bird through a bootleg turn –just ’cause I can. “Seat-belts! Now!” I yell, “I'm taking us right through the barn doors!”.

Titles for Southern Knights describe the surviving characters of a post-Katrina South, their new lives, and their new mission.

Voodoo Child

Version 1.5, September 2020



Version 1.0, December 2010


Tin Soldier

Version 1.0, November 2010


Stray Cat

Version 1.0, September 2010


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